Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This reminds me of the old Amiga game, Flood, which was one of my favourites. I enjoyed playing it but I was little confused by the 4 second timer - it sometimes let me keep playing when the time ran out, and sometimes didn't, and I couldn't figure out why (I assumed I'd always die if the 4 seconds ran out without getting more oxygen).

(+1)

I was little confused by the 4 second timer - it sometimes let me keep playing when the time ran out, and sometimes didn’t, and I couldn’t figure out why

This is good feedback. What happens when the timer runs out is that you lose a heart in your health bar at the top, which is not great because it’s not very prominent, so it’s difficult to see it happen as a cause and effect. The intention was to provide a way to replenish that health during the second phase of the game, where you have to navigate in the water for an extended time.

I think if I was to do it over again, I’d get rid of the other health damaging effects (the spikes) and just have a longer timer, and then have something akin to the air bubbles in sonic the hedgehog to replenish your breath for the longer underwater segment.