Moving camera around might be a good idea, we considered it and discussed it but went with some simplifications for the jam (as @FujiG is learning programming in Godot and I wanted to mainly learn how to model, texture and and rig stuff in Blender), we will probably add that post-jam as an exercise in trigonometry calculations for camera movement :) I wonder why it started zoom in however, as it should start zoomed out... Maybe adding a control to show zoom level (maybe even a minimap on higher zoom levels) would make it more readable... Maybe we'll experiment with it a bit post-jam. As well ass with holding the LMB for constant shooting from the main tower/rocket (that started as an idea that was supposed to be just an addon to strategy element of placing and configuring towers, yet ended up being the core of gameplay loop). Thanks for your feedback!