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How does your game meet GBJam's theme
GOLDECK interprets OLD GOLD through the nostalgia of classic card games and childhood tabletop play.
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Comments
Cool twist on rock paper scissors, and the card art looks really nice
I don't know how to tell you this, but you have more than 4 COLORS on the Screen
Thank you for playing and good catch! After checking, it turns out Unity's default texture compression caused some unwanted color artifacts and gradients on the sprites. We forgot to set the Compression to 'None' for some assets. Thanks for pointing it out!
The gameplay loop is cool but the graphics do not resemble the gameboy at all. They're good don't get me wrong but the cards being rotated like in the game wouldn't be possible on the gameboy and I'm pretty sure there are more than 4 colors on the screen too.
Thanks for playing! Glad you liked the gameplay loop! You're right, the rotation is definitely a modern engine perk rather than true Game Boy hardware logic—we went for a 'Game Boy-inspired' feel with smoother UI animations. We also had a minor texture compression issue that added extra color shades by mistake. Thanks for the detailed feedback!
Interesting twist on the classic game of rock, paper, scissors. Graphics were very impressive!
Thank you! We had a lot of fun designing the mechanics and the pixel art, so I'm super happy you enjoyed the graphics and gameplay!