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emorium

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A member registered May 20, 2026 · View creator page →

Creator of

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Yeah, the first thing that comes to my mind when someone says Gameboy is tetris lmao. You're right, theres a whole world to explore with this game. I plan to work on it further. Thanks for playing!

Thanks for the kind words :DDD

Abt the libraries, I hope so... I can't imagine it getting any places anyways but still lmao

Thanks for playing!! openGL IS quite ambitious but I also like having complete control over the database (or at least, a lot of control) so it was really fun for me (until I had to finish it quickly lmao). Not my first rodeo with opengl but this was also my first finished project

I did want to make the treasure sprite bigger to have like, 3 columns you gotta worry about instead of 1. Also some rebalancing and a score could improve the gameplay greatly. I might work on this game post-jam tbh, I love how it looks and I love the idea

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All good man, your criticism is valid I very much appreciate it! Any personal issue I had is seperate from my work, and any good faith criticism is just another opportunity to learn so I genuinely appreciate it! 

There are a lot of bugs and the blocks not rotating isn't necessarily a bug but an ooooold implementation of rotation behaving that way (if the blocks collide with borders on rotation, the rotation gets cancelled. Modern tetris deals with this by finding a suitable spot for the rotated tetromino instead of canceling).

Part of why the coin thing doesn't feel very substantial is that there is no score, no win screen or any indication that you are progressing the game other than the game getting more difficult at every reset methinks. Thanks for sharing your experience :D

Thanks for playing, see ya :)

Woah, this is very detailed! I love the take on the tower defense genre but from the opposite end, we are the ones being defended against now. The graphics are really pretty, I like the jittery screen as well! I didn't get a chance to play it fully but I might return to this later, it's intriguing

Phew, glad to hear :DDD

Oh whelp... I can't edit the submission so that's that I guess. Some library files are missing. I added the library files needed to the drive below. I messed this all up because it was my first time actually distributing a project I made... Well, this might get me disqualified from the jam but people won't be able to play the game anyways so I'd like some people to play it at least.

You can take these files and just paste it next to Treatris.exe. Thanks for letting me know, you're a real lifesaver!

https://drive.google.com/drive/folders/1cziaWPuPQuA3DhGrN4ZoY4v9R3x-oZcy?usp=sha...

I loved playing this! The dialogue is engaging. The idea is well executed. I'm kind of terrible at these spot the discrepencies kinds of games but it hooked me in regardless. Great work!

Very fun game! It looks amazingly pretty, controls really well, has great music and since I'm a dummy I didn't read the explanation for the game but I still could gather what was going on in the screen. My only complaint was that text progressed too fast but that's alright! I can see a child version of me getting lost in this game whenever I'd get bored. Great job!!!

I really tried hard to get past the initial area but the part where it asks me to press K... It just doesn't launch me far enough no matter what I did :/ There being no crouch sprite was kinda frustrating too. I loved the graphics though!

The gameplay loop is cool but the graphics do not resemble the gameboy at all. They're good don't get me wrong but the cards being rotated like in the game wouldn't be possible on the gameboy and I'm pretty sure there are more than 4 colors on the screen too. 

Thanks for the nice comments! Being compared to the mentalist is a huge compliment :D

Thanks for the feedback!

Zelda 2 vibes

The color use is immaculate, love it!

Damn, this was really well executed. I thoroughly enjoyed my time with it. It looks very polished too for a game made in one week, amazing job!

LOVED the art. It's hard to get both the scope and the presentability right when it comes to making art for games made in such short time. Loved the VA as well. The atmosphere was set JUST right, I was terrified of getting my fingers cut off at every desicion and idk about the others but the no music thing really made the entire thing nervewracking. Also, turns out I suck at noticing mistakes lmao. Loved this!