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Godot Version
4.6.2
Theme Interpretation
You constantly lose health, you need to kill enemies to collect energy to replenish your health. Mouse wheel is used to smoke (convert energy to health) and for the middle card I used 3D sprites for enemies and some objects.
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Middle Wildcard
Perspective Shift - Combine 2D and 3D elements in the same game
Source
https://github.com/IvanoiuPetrut/godot-wildjam-97
Discord Username(s)
twistke
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Simple design, but amusing little mechanic. A chainsmoking wizard is a cute idea. Good job!
Thanks!
Just plain fun. Good use of wildcards!
Thank you, glad you enjoyed it.
Cool game, killing orcs really helps you decompress after a hard day at work haha We loved the idea of the cigarette we thought it was very original, you did an amazing job!
Thanks!
Cool game! Loved the cigarette mechanic, felt really satisfying to drag it haha! Awesome art too, was vibing with the music. Great job.
Thank you, glad you enjoyed it :)
Amazing visuals! I had alot of fun with this one. Great work!
Thanks!
Especially love the intro art! Neat concept.
Thank you, and thanks for playing
The visuals are so cool here! Nice work!
Glad you liked it, thank you!
I liked the health mechanic, pretty neat overall
Really fun to play!
I'm glad you had fun, thanks for playing.
The health mechanic was interesting and the blend of art styles was done very nicely to give dream like feel!
Thanks, I am glad you enjoyed it
I like smoking cigarettes to gain hp. Art is really nice as well. The moving text was a bit hard to read but maybe it was just me.
Thank you, yeah between the playable game in the editor and the web export, some of the text broke in the export, I think because of the absolute positioning, but I had no more energy to figure it out