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New Silver Story's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Soundtrack/SFX | #295 | 2.830 | 3.100 |
| Gameboy Soul | #345 | 3.104 | 3.400 |
| Secondary Theme Interpretation | #363 | 2.647 | 2.900 |
| Overall | #380 | 2.693 | 2.950 |
| Quirkiness | #404 | 2.739 | 3.000 |
| Gameplay | #410 | 2.373 | 2.600 |
| Graphics | #464 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
It is set in a world that was long ago covered in gold which the protagonist is trying to undo.
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Comments
The lore pulled me right in, it really does feel like some lost gameboy game
Really janky but game boy vibes were there and I loved the idea behind it. With a little more time you could have something decent here
I LOVED THE LORE. It made me feel like I was playing a lost GB game. Kind of hard, kind of janky, but so much soul.
I went through the dungeons and finally beat the final boss & got the fireball upgrade
After finishing the candle puzzle, is that supposed to be the ending?
I got welcomed with “Go forth champion” just like the first time I entered the game, but with a white palette rather than the previously yellow
I'ts not the exactly the end, there is another direction to go where you couldn't before.