Thanks for your input, I’ll have a look at it
Hevanafa
Creator of
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There are a lot of levels to try, it was fun for the most part :D
I got stuck at the level where I had to blast a path with 2 skeletons in it, I ran out of coins, and I couldn’t even interact with the chest
There’s no way to pick up coins once I place them, and when I pressed START and chose Restart, the game bugged, so yea, that’s it
Nice soundtrack, I’m a rhythm game player myself :)
What’s weird is that the A & B buttons are reversed from what I’m used to, but I’m glad there’s the control customisation
About the telegraph bar, I think it’s too short to properly read, but I don’t mind the direction
Saved this to my favourites :D
I went through the dungeons and finally beat the final boss & got the fireball upgrade
After finishing the candle puzzle, is that supposed to be the ending?
I got welcomed with “Go forth champion” just like the first time I entered the game, but with a white palette rather than the previously yellow
On my first try, I somehow skipped straight to the guardian’s room without opening the door and defeated it, thus earning my win
I didn’t expect that to happen ahahah
On my second try, I actually went through the intended rooms: left, right, and I ended up getting killed by the slimes
It’s hard to make out what’s happening during the fight with those slimes
The game is difficult, but the game’s load time is fast
The difficulty mostly comes from how the CPU enemy doesn’t have time for a break and it has 100% accuracy. I think it would take an above-average player to be able to beat the game
The powerups are a nice addition, but when the enemy gets the rapid-fire and the missile thingy, it becomes basically unstoppable
Nonetheless, I had some quick fun playing the game. I did run into one issue though: it says “bot check failed” every time I try to submit the final score, even though the Cloudflare check says “operation successful”, something like that
I managed to finish the first level, but failed on the second because I didn’t notice the acid block
It would be nice to have an option to restart the current level instead of restarting the whole game
The story and mechanics could also be introduced more gradually in-game, or maybe with a zoomed-in view – similar to how Dangerous Dave (DOS, 1988) handles its early levels
This gameplay mechanic is new to me, so it took me a few retries to get used to :D
Cute little game :D
I managed to get a score of 5 with Cat, I couldn’t quite figure out how to obtain gold at first, but after I played the slider game until the happiness bar was somewhat full, I started getting some.. I guess it happens by chance?
I wish there’s a save feature so that I can continue where I left off
Also, Z key seems to work as a keyboard shortcut to feed it :)
I managed to stop at least 80 bombs from the flying saucer, but once they started falling too fast, they just passed through the thin wall like neutrinos ahahah
I also realised that I could cheese the game by holding the left click, but then the saucer got mad & started spamming bombs faster than the speed of sound
Might be worth adding a bit of collision tolerance when things speed up :)
Thanks a lot, glad you enjoyed it :D
Sure, I’d love to see your version!
I’m planning to release the source code after the rating period ends, so that should make things easier
Just a heads up though, the project is around 5k lines and includes some extra systems that might be more than what you need, so you can simplify some of them depending on your approach
But the core loop is pretty straightforward; most of the complexity comes from the feedback systems
























