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Godot Version
4.8 experimental
Theme Interpretation
escape the station until the larva you are transporting runs out of energy, otherwise a very strong boss monster chases you
Wildcards Used
Middle Wildcard
Perspective Shift - Combine 2D and 3D elements in the same game
Right Wildcard
Tag Along - The player character has a companion
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Combat is hard. The levels depend too much on RNG. Even when I was gifted a room full of crates, including the key card and two guns, at startup, I couldn’t figure out combat.
I thought for a while I had to press space when “engaged” but that only seems to damage me, and not deplete my ammo. Running away didn’t work either. So SPACE is to skip a turn, not fire. Why doesn’t the manual tell me how to shoot?
Looks and sounds good, with great inventory system.
The manual should be distilled on the game page, and can be improved.
thanks! ,yeah that's dfinitely true, we really rushed the map generation and stuff cause we ran out of time mostly,
I enjoyed the looking around and moving way of it, struggled a bit at first but very interesting and well crafted game :)
thanks!!
This game is super cool! I've never played any of the grid-based dungeon crawlers so this was a great introduction, and the game manual was very useful.
Thanks a lot!!! :D