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Thanks for playing and the kind words. I must take the responsibility for any confusion on exits. I was probably a bit too stubborn on trying to "elegantly" design the rooms so the direction to go was subtle but fairly obvious. A big wooden arrow sign pointing the way could have been a quick and simple solution. Or something a bit more on theme like a crane elevator lifting crates up into the trees or whatever. I noticed some confusion with where to go, on the few playtests we were able to do, but put it low priority. Hopefully it didn't sour the experience too much.