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Fantastic entry. It has a nice amount of content, the graphics are fantastic although the quality of the pixel art made me wonder if the actual game itself is an excuse to show it off, because the game tiles/sprites (although lovingly made and very much faithful to gameboy aesthetics) seems slightly less insane quality than the pixel art itself. 

Theme interpretation and style is off the charts, and my only real complaint is that the controls are hard to manage on a keyboard and I kept wishing for support for my gamepad. 

All in all, this is a competent little game with okay in-game graphics and STELLAR pixel art. Like, charming and over the top good pixel art screens for cutscenes/etc. The "vibe" is most definitely here.

Thank you so much for the lovely review! I'm really happy you enjoyed the game and its atmosphere!

It's funny you mention the difference between the cutscenes and the in-game graphics, because that's pretty much what happened during development. After getting the core mechanics working, I started working on the cutscenes and ended up spending way more time on them than I originally planned. The in-game graphics got only a fraction of that time, and before I knew it, the jam deadline was here! I would have loved to polish them a bit more.

And thanks for the feedback on the controls! Gamepad support would definitely make all the head-throwing and body-switching more comfortable.

Thanks again for playing and for taking the time to write such a thoughtful review!