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(+1)

Really good color choices, absolutely adored the character intros. The art all around I'd say is the games' strongest point by far. 

I was about to ragequit right before I realized enemies have predictable patterns, maybe a subtle hint would be worth including if you plan of continuing the game.

As it stands I ended up not hating the combat, but it didn't feel particularly engaging either. 

I did beat the boss though, and the 3v1 sequence felt way more compelling and engaging than all the 1v1 fiddling. You can actually work out patterns like a puzzle using your minions health as a resource in a way that felt strategic rather than brute forcing it.

Would love to see the game more fleshed out!

(+1)

Thanks for playing! One of the skulls can tip you off about enemy patterns, but if you didn't find it, maybe I should put it somewhere more obvious!