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(+1)

It's a platformer, so the feedback may feel quite obvious...

  • The jump mechanic feels floaty and a bit weird (maybe you intended it like this, but I can't really tell from the game)
  • Hitboxes for the "Q" ability feel weird (you stop a few meters before the obstacle and get stuck, the ability itself can be used only on this stuck range)
  • If I didn't read your comment about the theme, I wouldn't tell it's connected

Anyway, it's a great start!

yeah thanks for the comment! The floaty jump is my fault as I’m not used to making platformers in godot 4 lol 



Also the reason you stop a while before hitting the wall is mostly because of a soft lock I couldn’t fix in code so stopping a while before hitting the wall was the only way I found to kind of fix it! Anyways thank you for playing <3