i think it has something to do with the "Use graphics acceleration when available" option because i had it off on microsoft edge and when i turned it back on the game now shows up!!!
That's good to know!
We're using WebGPU instead of WebGL 2 APIs - it should be supported in major browsers, but reality hits different.
Thanks for checking, I'll add this to the description above for trouble shooting. :)
np at all! i really hate those compatibility issues but hope you find a solution that works well, i wouldn't mind helping w testing <3