I beat it! Only took two tries!
Sometimes a game designer has to ask themself, "Does this platformer need a wall jump mechanic?"I certainly did not expect to be able to slide down walls and parkour up them based upon the aesthetics. I thought maybe our actions were going to be a bit slower and simpler. To go along with the more serious tone of the story. Was oddly a funny and pleasant surprise to find out we could do such extreme actions!
You know, the player ought to have some responsibility towards deriving fun from a game. So even though this one has a bit of character to it, I was able to find the fun in it!
Great work on completing and submitting a game, keep at it!