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A jam submission

Event HorizonView game page

Submitted by ZippyBlume — 4 hours, 40 minutes before the deadline
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Event Horizon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#483.6344.300
Originality#973.0433.600
Audio#1132.1972.600
Overall#1182.4032.843
Fun#1202.2822.700
Controls#1342.0282.400
Graphics#1381.9442.300
Accessibility#1441.6902.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7.2 stable

Theme Interpretation
The imminent doom is a black hole chasing the player.

GWJ Participation Level
One (this one)

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

i like the idea and how u get pulled.. but i think the controls are a bit off.. but very nice idea

Submitted

I'm conflicted... I got stuck in a room after activating a couple of computers where I just could not make the jump to the left without skidding . Based on the comments it seems like there's some powerups later, but I just can't get any farther. 

I love this idea though,  it's silly but at the same time I think could be something really fun with some more work on the basics.

Submitted (1 edit)

Enjoyed it once I got the hang of the pull to the left, not sure how I feel about it because it did allow for some more involved platforming puzzle type stuff. Coyote frames might be a good addition but honestly idk. I think the first jump, the one over the large gap and then the last one were all particularly tough but I did feel like a badass when I just barely wall-grabbed on the edge over the gap, started to panic, and then remembered I had the wall jump / dash combo and I finally pulled it off. All in all pretty rewarding to get the hang of considering how difficult it felt in the beginning :)

Submitted

I didn't care for the constant pull to the left. For me, platformers are all about precision, and that pull hurt that. Still, it's fine for an experimental game jam. I did like the variety of obstacles and the level design.
Nice job! :) 

Submitted (1 edit)

Game freezed when I got to the top of the climb challenge part so I assume it's the end of the game, it's a very good idea, the new game mechanics introduction are very well done and I like precision platforms like these, but the movement could be more fluid for that there's a lot of content on the internet about building precision platform out there, I'm sure it will be worth to follow some of those. 

There's this part, when you get the wall jump upgrade that is very pixel perfect, I had to try it like 50 times until I hit the spot to make this jump, I think a lot of people will not finish the game because of this, I thought of 2 ways of making it easier without changing the challenge so much, either you could add a ceiling gap or move that extra tile to 1 position below. In my opinion I think moving the tile down is more interesting. 

Anyway, congrats on your first game!!! I hope you keep going on building new games ;)

Submitted(+1)

nice idea but not my style, coyote frames would be really appreciated, its very annoying because the acceleration away from the black hole is abbysmally slow, while towards the black hole you get launched really fast, it is a really good rage game lol