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How is your game related to the Theme and Special Object?
Two immortals trying to get a tomato soup
What tools and 3rd party assets did you use?
CHARACTERS, SCENERY, INTERFACE AND INPUT ICONS
Kenney — all packs below use CC0 1.0:
Tiny Dungeon 1.0
https://kenney.nl/assets/tiny-dungeon
UI Pack 2.0
https://kenney.nl/assets/ui-pack
Roguelike RPG Pack
https://kenney.nl/assets/roguelike-rpg-pack
Pixel Platformer Food Expansion
https://kenney.nl/assets/pixel-platformer-food-expansion
Input Prompts Pixel
https://kenney.nl/assets/input-prompts-pixel
Cursor Pixel Pack
https://kenney.nl/assets/cursor-pixel-pack
SOUP ARTWORK — CC BY-SA 3.0
More LPC meals by swirlingskirts, based on [LPC] Meals by
bluecarrot16, Daniel Eddeland (daneeklu), Joshua Taylor and
Richard Kettering (Jetrel).
https://opengameart.org/content/more-lpc-meals
https://opengameart.org/content/lpc-meals
https://creativecommons.org/licenses/by-sa/3.0/
Original PNG distributed unchanged. Soup selected with an AtlasTexture.
Original credits and license are included in sprites/food/.
SALT AND GARLIC — Farming Redo
Salt crystal: gorlock, CC0 1.0.
Garlic artwork: Oz-tal, CC BY-SA 3.0.
Original PNG images distributed unchanged.
https://github.com/minetest-mirrors/farming
https://creativecommons.org/publicdomain/zero/1.0/
https://creativecommons.org/licenses/by-sa/3.0/
Original media license included in sprites/obstacles/.
TYPEFACES — SIL Open Font License 1.1
Nunito — The Nunito Project Authors
https://github.com/google/fonts/tree/main/ofl/nunito
Fraunces — The Fraunces Project Authors
https://github.com/google/fonts/tree/main/ofl/fraunces
ENGINE — Godot Engine, MIT License
https://godotengine.org/license/
How did you use generative AI? (If you did)
To help with ideation and correct bugs and errors
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Comments
Game looks adorable and the music is really cozy and relaxing.
-i think for your next game try to use original assets because a lot of people uses the same assets and it's a first clue for people that a game is bad but can be a good game but uses unoriginal assets;
-and at the end the soup had a tinyer pixel than the rest of the game i think some tutorial could help to avoid mixels;
or just try using less assets because 2 different assets looks bad next to each other;