Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I like puzzle games but I am - unfortunatly - very bad in finding out, guessing and searching. So, not critcizing your game, but me, myself, I simply cannot do it. I liked Riven (Successor of Myst) and liked it, so drawings in books or on the wall are really great, but I dunno, I'm too dumb to even finish Level 1. I could make the box hide, also be inside the box, I see the door opens when "far away" and closes when the eye sees me (I guess). Shooting the eye surely does not help, I wanted to block the eye sight (by moving something between), but I cannot move the black box, even though I used the right "moon" for that - there is pull and push, I got it, but neither clicking, nor dragging... nothing really pushes or pulls this box in any direction - not outside the box, not inside. I'm sorry, I would probably just die in this room. I don't know what to do. I would like to say, maybe you should leak the how-to of Level 1 here, so people like me could understand and then - hopefully - try the other levels, BUT on the other hand, there are already people here you did manage to do it. :shrug:

And then there is the missing fullscreen and/or bugs in the game: Sometimes moving the mouse right does not work (while left does work). Sometimes, I accidentally scroll the page - I don't know how it happes, because I hardly get the mouse out of the game (using ESC sometimes does not work). I might try F11, but only when I get new ideas what else to try.

So, again, not your fault or your game. Maybe, I'm not fit for it. But also, maybe some easier levels would help and let the players start with less frustration. The challenges could come in levels after this simple ones!?

Anyway, cool effort and be proud you dared something and did not create a game that already exists in 1000 variants already!

(+1)

We had a lot of internal debate while designing the tutorial. Our goal was to create a non-intrusive experience that gave players a sense of reward after figuring out the mechanics on their own and solving the puzzles we wanted them to feel good about accomplishing things by themselves. However, we got a lot of feedback saying the tutorial wasn't intuitive at all. Because of that, we added some wall art to offer hints, along with an indicator for the boomerang movement from the second stage onward. Still, we couldn't quite balance the levels and their respective difficulty curve well enough for players to grasp the mechanics in a smoother way...

Either way, we already have several ideas on how to fix these issues and, thanks to your feedback, we were able to outline a solid solution for them :D

Thank you so much for taking the time to review our game! We're glad you liked the overall concept and other aspects of it, and we're really sorry for the frustration.

We actually have a section right below on the game page explaining the mechanics to help anyone who gets stuck, but we failed to point that out, which was an oversight on our end just like pointing out how to switch to full-screen mode to prevent mouse scroll bugs.

In any case, thank you very much for your feedback!

By the way, to beat the first level, you need to make the black box disappear using the Gibbous Light to reveal the door, and then raise the water level using the Full Moon Light enough to block the eye that prevents you from going through the door.

"We actually have a section right below on the game page explaining the mechanics" -> You need not do that. Some levels before the current level 1 where each of these mechanics has to be used (alone) to open the door explains it sufficiently. You don't need text, just make one level for each such mechanic. Then the game starts easy and with satisfaction.

Regarding the Level 1 solution (thanks for the info): I am very sure I tried increasing the water level multiple times, but it only got higher once. So, when I pressed it again, it did not increase again/more. When using the inverse, the water got down, but funnily did not go away totally. Then, increasing worked again, but I only got the water up 1 brick level, never higher. I just played it again now, and it's the same problem. Am I still missing something, or is this a browser problem or something on my side?