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The experience is admittedly coarse around the edges --- aiming eggs is finicky --- but it's built on a solid concept that maintains its high level of quirkiness when translated into game form, and an inspired interpretation of the jam's secondary theme.

You are correct: I did not find a good way to clarify the relationship between player input and egg movement. That would certainly be the first thing to fix! (and I know ways how to)

Thank you for playing; I'm glad you enjoyed it!