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A jam submission

Wait! You Forgot Me!View game page

A Forgotten Coin
Submitted by VincyMakesGames — 5 hours, 10 minutes before the deadline
Rated by 4 people so far
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Wait! You Forgot Me!'s itch.io page

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How does your game meet GBJam's theme
A gold coin that has sit in the demons dungeon for ages until he was eventually slain, now that the hero looted it, he forgot one coin that must catch up with the hero

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Comments

Submitted

I really liked the pixel art in this game. The story concept also seems quite fun to me. The platforming itself feels a bit clunky, though; I’d love to see it polished further. Good luck finishing the game!

Submitted

I love the story concept for this, and while the graphics don't exactly speak "gameboy" to me, they look absolutely phenomenal. I know this is your first foray into game development, so nonetheless great job on your progress! Here are some notes for improvements:

  • The biggest detractor right away is just a rule violation, the main menu uses the cursor to select menu options which breaks the gameboy controls rule.
  • Even if it was just something simple like a "you won/escaped/rejoined the hero" screen, it would be nice to have a win state condition.

It would be fun to see you expand on this idea and what kind of gameplay could become of this. Great job!

Developer

AHH I completely forgot about the initial mouse!!
and yes the win statement wasnt there because this actually only shows a segment of it, you were originally supposed to meet berry (she is in the screenshot) through the tunnels, get a broom through her, clean the throne room then leave. But youre right,


I appreciate the feedback! (Not to mention the upload help lol)

Submitted

I really like the graphics, and the game works well. There’s definitely a lot that could be improved in terms of level design, especially by adding more checkpoints, for example. But overall, it’s really nice. Good job!

Developer

If youre referring to the section of the dungeon in particular when referring to the checkpoints, I actually enjoyed the frustration from it lol

I had to cut it to make time for the submission, but if you talked to berry, shed tell you to meet sode at the dungeon in exchange for a broom, and the reason why was "I had to find a way to make the game harder" lol.

But youre right, the level design of each level needs to be more intuitive, thank you!!