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Pirate Guy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #241 | 3.077 | 3.077 |
| Gameboy Soul | #254 | 3.462 | 3.462 |
| Secondary Theme Interpretation | #302 | 2.846 | 2.846 |
| Overall | #348 | 2.833 | 2.833 |
| Soundtrack/SFX | #399 | 2.385 | 2.385 |
| Quirkiness | #419 | 2.692 | 2.692 |
| Graphics | #455 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
Pirate Themed
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Comments
It is really hard to tell the Pick Ups and the Score Text apart from the Ground (in some Levels). I would also make the Despawn Time of the Enemy Bullets a bit longer and their Speed a bit slower, so that the Player needs to dodge them. Right now you can walk away from the Enemy and shoot from there, without the Bullets reaching you. But overall it was a really fun Game with a really nice Difficulty. I was barely able to make it!
I like this little shmup! Great job for the first project on godot!
Difficulty ramps up nicely and the controls feel good. Fun shmup
A fun little pirate shmup! I couldn't get through the 4th stage (the triple bullets were a bit unforgiving) but I think the difficulty curve overall was well paced. Nice job!
A fairly simple game, decent art, good controls. Good luck!
Fun but difficult game, great job!