Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

An entertaining point-and-click mystery. Kinda sucks the whole story isn't there, but I didn't get the story into my jam game either. Graphically, the portraits feel like they shouldn't run on the GB due to 8x8 VRAM tile limitations, but they do. Great use of dithering to create halftones and shading.

The palette really gives the noir detective vibe, though I am a little surprised it held the palette colors on my GBA, unless the ROM was GB/GBC interchangeable.

I imagine the full game would have a little more in the top-down room with the suspects, as that was a tad empty and expansive. Though enough of the game is there to get a feel for the style of investigating the game wants.

Thank you for playing!

Yes the game is very much unfinished, the entire main room and all the character sprites still being just placeholders. Will be adding a lot more characters to chat to, and fill the room out. 

Thanks for noticing the graphics in consideration for the tile limits, I probably spent too much time trying to optimize them! And yes this is GB/GBC with the palette applied globally. It was important for me that it still ran on the original Gameboy, but I wanted it to be black and white from conception.

My game ended up in GBC-only mode precisely because we didn't optimize (our title screen, for one), so good on you for going the extra mile to make it happen.