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Zeni Road's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #79 | 4.208 | 4.208 |
| Gameboy Soul | #97 | 3.958 | 3.958 |
| Overall | #103 | 3.694 | 3.694 |
| Secondary Theme Interpretation | #111 | 3.500 | 3.500 |
| Soundtrack/SFX | #138 | 3.542 | 3.542 |
| Gameplay | #156 | 3.417 | 3.417 |
| Quirkiness | #163 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
The game takes on the Old gold theme by centering the premise around historical coins from Edo Japan
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Comments
The grappling is a very cool idea here, sadly my mortal brain and finger coordination is not enough to swing as spider man around. I also do not fully enjoy momemntum based ground movement due ot stuff Great Uncle Pixel explain below me. One last thing, next time please do not use the white flash transition as on the web it is a very harsh thing to experience, and can be an epilepsy inducer if used too much. There are probably other transitions you can use there. Keep it in mind for next time.
Graphically the game looks lovely, has a neat style to it! Nothing not to like here. Music and sfx were great, well done on those!
Overall cool idea that could use some tuning here and there. Well done!
It took me some time to get used to the grappling mechanic, but I think at least part of that was due to Bionic Commando reflexes failing me. The character also felt a little slippery, taking some time to decelerate before stopping or changing direction, and a lot of times I thought I'd caught the hook on a platform only to have it go right through.
But I persevered and beat the final boss (of the demo, that is)!
Really well done game overall.
The movement mechanic was very cool, though a bit tricky and I wasn’t able to get a hang of it. The art was great as well, it really feels like a GameBoy game that could have existed back in the day. Great job!
I played this on stream today (recording here) in case you’re interested in watching someone play your game.
Beautiful game. Love the grappling hook concept! Very fun. Nice jam!
Damn I accidentally skipped the message at the end, what did it say?
Anyway, great game! Really keeps you hooked (pun intended). I only felt a bit annoyed by the slipperiness, but everything else was good. Theme, art, narrative, music... really cool!
The cord was a bit hard to use, but I liked the challenge.
Idk how legal it was to win by doing this (was able to cast the cord down from there), but I'm glad I could, I feel like I would've never won otherwise:
Really nice presentation, I wish the hook was easier to control cos I love the setting, art and music but I can't get the hang of the controls. You totally nailed the gameboy soul though!
The hook was not easy to use properly but in my case I think due to controls on laptop.
Very interesting mechanics and fun to play, good job!
Very, very challenging game. I could never the hang of the hook but the concept is very solid. If i had more time invested in it, I would probably do the whole thing, but overall an amazing concept even half finished!
Art and music was absolutely beautiful and I think you had a really unique take on the theme. The hook was pretty difficult to use, but when you got it, it was cool to swing around like Spider-man!
Honestly, very very charming art. I really love the colour palette (it's simple but it works!). I had an issue where my dumbass kept hitting X and the cutscene kept replaying haha. Gameplay itself is quite simple but very nostalgic. Great job!
man i love it, i just hate that i cannot use your plugins for gbstudio, thei're not bad, its just me that dont know how to use theem, not even seeing your examples, excelent game
So so so cute! Love the visuals and the music. I'm terrible at the hook, but found it a very interesting mechanic and a creative idea!!
So so so cute! Love the visuals and the music. I'm terrible at the hook, but found it a very interesting mechanic and a creative idea!!
Auditorily and visually charming!!
The length of the hoock , which depends on the rings you’ve collected, is a really interesting gameplay ; it takes a bit of practice to get the hang of swinging properly, but you gradually get used to it.
Nice idea making the strung coins the grapple and the debt at the same time, and having the cord get longer as you collect more ties the two together properly. the edo street art is lovely too, the roof layering and the depth on the back rooftops. A lot of thought went into this one. Great Job!