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I really liked the graphics and the level design. What is the workflow for building a level like this?

I built the levels in one night, pretty much. There wasn't really a "workflow", I just did what sounded fun. We used a gridmap and I was given objects to work with.  After learning what each did, I built each "room" one at a time, then added shortcuts at the end so there wasn't backtracking to worry about. I built it in a upwards spiral, so the pit was always at the center, and easily accessible.  Then we had some friends test it and adjusted accordingly-- some of the jumps and hidden buttons were a little too mean lol.