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How is your game related to the Theme and Special Object?
An inmortal vampire who is pacifist and doesnt wana drink blood so they eat tomatoes
What tools and 3rd party assets did you use?
Godot dialogue manager by Nathan Hoad
How did you use generative AI? (If you did)
no
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Comments
This game is both super fun and has a really cute art style, so thank you so much for making it! The storyline flows naturally, the difficulty is well-balanced, and the game length feels just right. The boss fights are also excellently designed. The only downside might be that the player character's progression feels a bit slow, so it doesn't give you that highly satisfying "overpowered" feeling. Keep up the great work!
Loved it! The characters look great, I'm amazed you could draw all that for a 2 day jam. Excellent work!
Really high quality art. I didnt really get what to do against the boss as they just seemed to destroy my entire field.
Thank you!, We had no time to finish the boss so its quite bugged, but in theory you can parry his missile and every 2 parries hell tp back, or you can also get hit by it and it shouldnt damage your field, lastly the boss should tp back when he gets to your plants, put it doesnt work haha :/ its kinda fixed in the itch.io page web version.
Edit: To be clear the parry mechanic and tp mechanic when 2 hit works, its just the other 2 that didnt lmao (though the parry is kinda scuffed cos if u are too close the missile collider doesnt come out of draculas collider so if you parry it it technically never entered and the method doesnt get called )
Los diseños de los personajes son hermosos, la música es tremendo temazo el cual he tenido pegada en la cabeza un buen rato, y la jugabilidad es muy entretenida, y sinceramente bastante mas difícil de lo que parece en un principio. Sinceramente muy buen juego.
Cute visuals, fun gameplay.