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Ratamata

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A member registered 12 days ago · View creator page →

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Loved your theme implementation, I believe its one of the best of what we've played this game jam, The one flaw I could take of the game is that it kind of lacks game feel you know? There not being sound and when you tank a shot the only indicator is that you modulate red, id love to see some screen-shakes, or something like that, that being said, for a 2 day jam, I'm impressed.

(1 edit)

Thank you!, We had no time to finish the boss so its quite bugged, but in theory you can parry his missile and every 2 parries hell tp back, or you can also get hit by it and it shouldnt damage your field, lastly the boss should tp back when he gets to your plants, put it doesnt work haha :/ its kinda fixed in the itch.io page web version.
Edit: To be clear the parry mechanic and tp mechanic when 2 hit works, its just the other 2 that didnt lmao (though the parry is kinda scuffed cos if u are too close the missile collider doesnt come out of draculas collider so if you parry it it technically never entered and the method doesnt get called )

When doing text you want to use godot's visible_characters property for labels, since putting char per char will make the words jump around because of godots auto wrap, though I could be wrong lol.
Try to make a fastforward for dialogue also, some people read faster than what you planned and it can make the dialogue more of a loading screen for gameplay.
Hope that helps :)