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For King and Tomatoes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #24 | 3.004 | 3.800 |
| Gameplay | #28 | 2.846 | 3.600 |
| Fun Factor | #32 | 2.846 | 3.600 |
| Visuals | #39 | 3.162 | 4.000 |
| Overall | #46 | 2.793 | 3.533 |
| Special Object Implementation | #62 | 2.846 | 3.600 |
| Audio | #69 | 2.055 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as an immortal knight tasked by the King to protect his wagon of tomatoes. If a projectile or trap hits the wagon the tomatoes go flying out of it, sou you need to use your immortal body to block the threats.
What tools and 3rd party assets did you use?
Godot 4.7, Blockbench
music by peritune
https://peritune.com
free textures from:
- ambientcg.com
- opengameart.org
- polyhaven.com
- sketchuptextureclub.com
How did you use generative AI? (If you did)
No generative AI was used.
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Comments
Definitely the best and most polished game in this jam, wish there was a browser version though, and it could benefit from some more juice to make it really FEEL like you're saving the cart
I like it very much, especially the aesthetic of the game.
I made it to the 3rd checkpoint and I guessed that I've seen what there was to see.
I might need to try Blockbench for myself, did you also create the animations in this?
As @Ratamata said, a little juicy feedback on actions would go a long way.
Also the 2 headed Goblin felt pretty samey to the 3 eyed goblin with a double crossbow, as both of them fired 3 bullets in not so different patterns.
But as I said, you nailed such a nice vibe.
Thank you! I wanted to polish it more, but ran out of time.
Blockbench has a decent animation tool, but I find it more convenient to animate directly in godot.
Loved your theme implementation, I believe its one of the best of what we've played this game jam, The one flaw I could take of the game is that it kind of lacks game feel you know? There not being sound and when you tank a shot the only indicator is that you modulate red, id love to see some screen-shakes, or something like that, that being said, for a 2 day jam, I'm impressed.
tbh very good