Play Hexnarok
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Godot Version
4.7.2.stable
Theme Interpretation
You are fighting a threat that could end your world by destroying the motherboard
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Middle Wildcard
Perspective Shift - Combine 2D and 3D elements in the same game
Right Wildcard
Tag Along - The player character has a companion
Discord Username(s)
paulimriss
GWJ Participation Level
3
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
i saw your game on discord and i liked the 3d grid with that glow, i would put an indicator on when the boss would appear
Great game, very intuitive!
That's a very good result for a solo dev! A little bit of UI could do things more clear - like health bar, for example. I've got beaten and didn't even understand where I had to stop mashing and run away :D But it's fun!
I was looking forward to trying this game, I think you got good potential and a little scope management would do wonders, Good job!
Based on your discription you overscoped a bit but I still think this is an impressive project for a solo dev! I'm pretty sure I lost based on health but there was very little indication of what happened other than a restart.