The art is well done and look good. I think it is great regardless of the scope creep.
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The Cursed Doubloon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #238 | 3.500 | 3.500 |
| Secondary Theme Interpretation | #313 | 2.812 | 2.812 |
| Gameboy Soul | #325 | 3.188 | 3.188 |
| Gameplay | #363 | 2.562 | 2.562 |
| Overall | #397 | 2.646 | 2.646 |
| Soundtrack/SFX | #491 | 1.812 | 1.812 |
| Quirkiness | #547 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
You play as a pirate searching for treasure in a dungeon.
Comments
There's some cool art here, and I could definitely see turning this into a more full game.
For a proof of concept, this is quite polished. The combat felt nice, the graphics are great, and I loved how the screen transitions change depending on the direction you're going. Good job!
The sprite work, animation, and title screen art is great here. The directional transitions are a nice touch. Good job getting anything submitted. Jams are hard!
Other than what you already listed that you want to add, you may want to make some of the rooms more distinctive, or maybe add a map. I had to triple check that the room layout wasn't randomized.
It feels like it might need a few more things, but what is there is polished! Movement feels good, hitting enemies has an impact and coin drops are satisfying! As a proof of concept it's great and I wish you all the best if you plan on working on it!
Despite the scope issue, the game was actually still quite fun, the attack and the movement felt pretty nice in general. good job
This is a pretty good proof of concept. Will be bookmarking this. Good job!
We all fall to overscoping, good job submitting a game!
I really enjoyed the simple and addictive gameplay.
I also loved the soft and pleasant visuals.
Such a cool game!
Great proof of concept! Looking forward to seeing future updates on this
Second game of the jam I've taken a look at!
Right off the bat, you're a peg-legged pirate, on the look for Doubloons.. It's a straightforward interpretation of the theme but I am a big fan. It seemed you put a lot care into the title screen, as well as the main character sprite as I especially enjoyed those.
Other visual elements were simple, but very clear. I love the topdown perspective, with the walls all leaning outward, especially in this kind of game.
Now, the dev said the game was more a proof of concept as he suffered from overscope and yes, that's certainly true. There isn't much gameplay to speak of, you walk through room after room with the same enemy, defeating them and collecting the coins that drop. So, after I got to about 100 coins, I decided to stop playing there.
Now don't get me wrong, the parts that are present are very solid. I'm a huge fan of these types of games and I could very clearly see that if you were afforded more time, this could have turned into something more and truly good.
As a proof of concept and for its potential, I very much liked The Cursed Doubloon and will be keeping an eye on possible updates.




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