Really cool environment, especially all the faraway shapes you can see move a bit when you walk around. The UI was fun too, and I loved the bit where your supervisor has max stats. When I saw that the kicking mechanic was controlled with the mouse wheel I really thought that was a stroke of genius, though I was a bit disappointed with it since it was quite finicky to use (I might steal that idea one day though). I got to the day with the 4000 score requirement and I failed twice on it before giving up on it, it was just a lot to juggle, and optimizing the best time to toss the denizens of the dimension in the hole was frustrating given that it’s hard to estimate when they’re actually about to die since the number is just health rather than time, so a lot of the time I ended up either having one die on me right as i kick them onto the hole, or I kicked them in too early and they didn’t give me many points. I also realized a bit late that the multiplication is based on random stats and I should try to multiply the ones who are good at multiplying and put to work the ones that are good at working, but in the end it wasn’t enough. At its best though the game does feel like a fun amount of juggling things back and forth to make sure all the parts of your machine are working properly. This was also the most eye-catching game of the jam for me.