...... So I found this in my search to get sprites for a 18 game Im making. First of all this is a god send and I cant thank you enough, but have a thousand thanks at least!!
Now, that being said, I have some doubts on what to replace (Mainly because I dont want to fuck it). Specifically with the whole character, covert art, and generator. Like Im no 100% sure what does what.
Im assuming Generator will completely overhaul the character generator, Character would change the premade characters in the software, and Covert art I have no idea.
This may seem obvious to many but Im really nervous on fucking it up considering Im learning RPGmaker while doing this changer because I saw from a mile away that the base assets wont give me what I need to maybe reach the quality im trying to get (Keyword trying xd... im nervous)
So I will really appreciate the help and clarifications, another thousand thanks for making this for everyone who wants to start developing games. Thank you.
Viewing post in M&! RPG Maker MV/MZ/MVTrinity spritefaces comments
There is a guide packaged inside! I can explain the details too:
1. Make a backup of your generator first.
2. Character packs are for the "RTP", or the assets that come with the game. You replace them in the TV folder for your specific game.
3. The Generator pack has folders are organized by male/female/child, and then a catalog of options for that section (use the face palette image to quickly find the one you want). TV means topview (the walksprite), and TVD is the downed sprite. Make sure you're in the correct section when replacing. In order to make the sprite change colour, it needs a colour mask image (filename with a _c at the end), so you're copying over two sprites.
4. Copy the sprite and its mask image into the TV/[category] folder. A kid sprite goes to the TV/Kid folder, for example. This replaces the image the generator uses. You have to do this every time you want a new character, unfortunately.
This process is the same for all Generator replacers and additions, including the SV (sideview) battlers.
If your game has sideview combat, I updated the Komyu-sho link. A highly recommended pairing for MV! (permissions are the same as this pack.) If you have MZ...I still recommend pasting the faces onto your MZ sprites!
Thanks, I spend a whole day kinda figuring things out after I made the copy. I read an explanation you gave to someone else here but got kinda confused.
Imagine my face when I realized tha instead of changing a couple of body types I actually changed the same one multiple times. Then comes the realization that I will need to do this process every single time. If I want to create a different looking character.
Thankfully I catch it when I started doing changes. Anyways thanks for this sprite pack. It helps a lot to make the characters look better.
As of right now I dont have plans of making SV. Maybe in the future. Either I can assure that If I ever release my first game I will credit you for the sprites. Is the less I could do