I scored 7,698 points! This is a really tough parkour game—the constant tomato attacks made me so anxious that all I could do was just keep running forward. Also, for some reason, this game gives me a really creepy, bone-chilling vibe, and I don't even know why.
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How is your game related to the Theme and Special Object?
You cannot die, but you can lose. The boxes act to disrupt momentum instead of damaging the player.
What tools and 3rd party assets did you use?
The Tomato model was made in blender.
The SFX were made with audacity and my mouth.
Everything else was made in godot!
How did you use generative AI? (If you did)
I did not.





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