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A jam submission

Fever DreamView game page

You go to sleep, what kind of a sleep, well cigarettes and orcs.
Submitted by TwistKe — 23 hours, 26 minutes before the deadline
Rated by 19 people so far
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Fever Dream's itch.io page

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Godot Version
4.6.2

Theme Interpretation
You constantly lose health, you need to kill enemies to collect energy to replenish your health. Mouse wheel is used to smoke (convert energy to health) and for the middle card I used 3D sprites for enemies and some objects.

Wildcards Used

Left Wildcard

Go Spinny - Use the mouse wheel in your game

Middle Wildcard

Perspective Shift - Combine 2D and 3D elements in the same game

Source
https://github.com/IvanoiuPetrut/godot-wildjam-97

Discord Username(s)
twistke

GWJ Participation Level
1

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Simple design, but amusing little mechanic. A chainsmoking wizard is a cute idea. Good job!

Submitted

Just plain fun. Good use of wildcards!

Submitted

Cool game, killing orcs really helps you decompress after a hard day at work haha We loved the idea of the cigarette we thought it was very original, you did an amazing job!

Submitted

Cool game! Loved the cigarette mechanic, felt really satisfying to drag it haha! Awesome art too, was vibing with the music. Great job.

Developer(+1)

Thank you, glad you enjoyed it :)

Submitted

Amazing visuals! I had alot of fun with this one. Great work!

Developer(+1)

Thanks!

Submitted(+1)

Especially love the intro art! Neat concept.

Submitted(+1)

The visuals are so cool here! Nice work!

Submitted(+1)

I liked the health mechanic, pretty neat overall

Submitted(+1)

Really fun to play!

Submitted(+1)

The health mechanic was interesting and the blend of art styles was done very nicely to give dream like feel!

Submitted(+2)

I like smoking cigarettes to gain hp. Art is really nice as well. The moving text was a bit hard to read but maybe it was just me.

Developer

Thank you, yeah between the playable game in the editor and the web export, some of the text broke in the export, I think because of the absolute positioning, but I had no more energy to figure it out