Thank you so much! I’m really happy you played my game and gave me this feedback!
- The chests and keys are intentionally invisible until you get close. I’ve thought about making discovered chests stay visible, or showing their direction, but since chests aren’t the main objective, I made them a little mean. :)
- The “sickle” is actually a shovel! You can use it to make holes in walls.
I’m also still struggling with how “unfriendly” an old-school game should be. Modern players might move on if they don’t get some fun in 10 seconds. It’s difficult!
Thanks again, and let’s both keep making games!