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Thank you so much for playing and for the kind words! Your intro and screenshot made my day, and I’m really glad you enjoyed the game.

Fun fact: I actually planned the pawheld segments in 2D initially, but my 2D art skills aren’t quite there yet, so I stuck with what I knew best!

Regarding the fullscreen option, I actually just forgot to enable it, definitely not an intentional workaround! Since I was relying mostly on audio cues for enemy damage, I wanted a quick visual effect to show when the player takes damage. It was a last-minute addition, so I slapped it onto its own canvas layer without configuring the scaling properly. Thanks a lot for pointing out the issue and sharing the specific settings to fix it!

As for that death sequence on Level 3, locking the player in place during the fade-out is a great idea to make it feel cleaner. Thanks again for the awesome feedback!