With all Feedback Quest 9 games, I play each game for 30 minutes or so to provide context for my comments.
Thank you for joining the stream! Hopefully my reactions help with the game development. As a quick reference, here is my review/feedback.
Overall, I really liked the game concept! The graphics and music took me back to the pixel RPGs of yore, and I loved it. It's clear you put your love of that style of game into this game, and it's much appreciated.
As I mentioned on stream, the game would not work with game capture in OBS, and I had to use window capture, and the audio didn't come through unless I unmuted desktop audio (which I tried to do but realized too late I'd hit the wrong one 😅).
I absolutely loved all the options, especially having options to turn off flashing and to be able to choose from a variety of fonts to help with readability. I went with the Luto font as I found it the most comfortable for me, though I did notice that sometimes it escaped the text box, and in one bit of dialog, it resulted in a word being cut off.
In reflecting on the game, I did find myself wondering why the story started with the Captain and her husband and the seemingly unimportant discussion they had before the attack. Presuming they died protecting the kids, it almost feels like it would have been better to maybe start Estelle's point of view as she searches for and protects the kids, and the kids' reactions to what's going on, as it would have more relevance to the story as a whole, at least from the description on the Steam page.
All in all, though, great demo and for sure had me wishlisting the game on Steam for its eventual release :)
Vod link: https://www.twitch.tv/videos/2880630045?t=01h34m27s