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With all Feedback Quest 9 games, I play each game for 30 minutes or so to provide context for my comments.

Thank you for joining the stream!  Hopefully my reactions help with the game development.  As a quick reference, here is my review/feedback.

Overall, I really liked the game concept!  The graphics and music took me back to the pixel RPGs of yore, and I loved it.  It's clear you put your love of that style of game into this game, and it's much appreciated.

As I mentioned on stream, the game would not work with game capture in OBS, and I had to use window capture, and the audio didn't come through unless I unmuted desktop audio (which I tried to do but realized too late I'd hit the wrong one 😅).

I absolutely loved all the options, especially having options to turn off flashing and to be able to choose from a variety of fonts to help with readability.  I went with the Luto font as I found it the most comfortable for me, though I did notice that sometimes it escaped the text box, and in one bit of dialog, it resulted in a word being cut off.

In reflecting on the game, I did find myself wondering why the story started with the Captain and her husband and the seemingly unimportant discussion they had before the attack.  Presuming they died protecting the kids, it almost feels like it would have been better to maybe start Estelle's point of view as she searches for and protects the kids, and the kids' reactions to what's going on, as it would have more relevance to the story as a whole, at least from the description on the Steam page.

All in all, though, great demo and for sure had me wishlisting the game on Steam for its eventual release :)

Vod link: https://www.twitch.tv/videos/2880630045?t=01h34m27s

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Hey there, thanks for the stream and feedback (and for covering Feedback Quest 9 in general)!

The OBS audio issue is something I'll have to mess with. After the stream I realized that I've never used Game Capture in OBS and always defaulted to Screen Capture, and it might be for the very reasons you mentioned. So if I can't fix that interaction, I can at least make a note of it on the game and jam pages to help streamers and LP-ers down the line.

Glad you thoroughly explored the options menu and found that font / text box issue. I will have to do a full run with each font at some point, as time permits.

Regarding the intro, the starting perspective is meant to establish that Odette and Cafer are very capable, while presenting the antagonists as significant threats in spite of that. Sort of like every time Worf gets beaten up on an episode of Star Trek: TNG, I suppose. There's also some subtle implications about Odette and Estelle's relationship that, I hope, pays off in character moments players will see in later chapters. It is a bit of a risk and might not land with everyone, so I am always open to differing opinions there.

Appreciate the review and wishlist - every one helps a ton!