Looking for some real playtesting on Everrealm, a browser-based CRPG I've been building solo. It's built in the old-school Elder Scrolls tradition — Arena/Daggerfall-style procedural world generation (three.js, runs straight in the browser) — but the design goal isn't just scale for its own sake. I'm chasing a Morrowind feel on top of that procedural base: a world worth actually exploring off the beaten path, not just a big empty map. Full character creation (8 races, classes, attributes), and NPCs that respond via a real LLM backend rather than canned dialogue trees.
Play in Browser: https://wirelessjava.itch.io/everrealm
It's a solo project and still rough in places, so I'd rather hear real criticism than compliments. If you've got 5 -10 minutes, here's what would help most:
- Character creation — did picking race/class/portrait make sense without any explanation? Anything confusing or that felt like a chore?
- Combat — too easy, too hard, or does it feel fair? Does hitting/missing make sense, or arbitrary?
- Exploration — did you get bored, lost, or was there a stretch that dragged? Does the world feel procedurally repetitive, or does it hold up?
- NPC dialogue — does talking to NPCs feel worth doing, or skippable?
- Bugs/rough edges — anything that broke, felt unfinished, or just looked wrong.

Don't hold back — vague praise doesn't help me nearly as much as "this specific thing annoyed me." Happy to return the favor and playtest your game too if you post a link back.
Thanks in advance!