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wirelessjava

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A member registered Jun 24, 2020 · View creator page →

Creator of

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...Go find it?, just realised the screenshot has the coordinates. Never mind, just go find it at those coordinates. 

(1 edit)

Hi wallroam, cant see your thread in Get Feedback, so here are my observations while playing your game for the first time. Nothing structured, just thoughts as playing:

  • Map very nice, mini map very nice, OpenStreetMap integration super nice.
  • Top right Help/Tutorial, don't like to scroll walls of text. Although did read it all
  • Could extend the text along the bottom to include E - Ride Scooter, G Drawing etc, etc (Or an interactive tutorial system if ambitious, box popup at various points on first play)
  • Like the climbing, walking around on rooftops, exploration nice.
  • Don't like the invisible walls around map, possibly show a glow or some indication of the map limits
  • Also invisible walls in middle of map. Got stuck due to invisible walls when jumped off building Not sure if its by design, but felt like a bug
  • Liked riding scooter
  • The Day, Dusk, Night toggle is nice. Would have preferred a Day night cycle as game time goes on. Would have made it feel more immersive.
  • I didn't create an account, so may have missed out on some features.
  • Everything felt smooth, no crashes, felt solid. Blocky aesthetic didn't detract, is well established, so that works 
  • As I got used to the game, felt less restricted, not so many invisible walls


But yeah, nice game, has some interesting concepts, OpenStreetMap is cool

(3 edits)

Looking for some real playtesting on Everrealm, a browser-based CRPG I've been building solo. It's built in the old-school Elder Scrolls tradition — Arena/Daggerfall-style procedural world generation (three.js, runs straight in the browser) — but the design goal isn't just scale for its own sake. I'm chasing a Morrowind feel on top of that procedural base: a world worth actually exploring off the beaten path, not just a big empty map. Full character creation (8 races, classes, attributes), and NPCs that respond via a real LLM backend rather than canned dialogue trees.

Play in Browser: https://wirelessjava.itch.io/everrealm

It's a solo project and still rough in places, so I'd rather hear real criticism than compliments. If you've got 5 -10 minutes, here's what would help most:

  1. Character creation — did picking race/class/portrait make sense without any explanation? Anything confusing or that felt like a chore?
  2. Combat — too easy, too hard, or does it feel fair? Does hitting/missing make sense, or arbitrary?
  3. Exploration — did you get bored, lost, or was there a stretch that dragged? Does the world feel procedurally repetitive, or does it hold up?
  4. NPC dialogue — does talking to NPCs feel worth doing, or skippable?
  5. Bugs/rough edges — anything that broke, felt unfinished, or just looked wrong.

Don't hold back — vague praise doesn't help me nearly as much as "this specific thing annoyed me." Happy to return the favor and playtest your game too if you post a link back.

Thanks in advance!

Thank you for the feedback, very much appreciated. Will definitely address those issues once I pick the project back up again. Which I'm hoping will be soon. Kind regards Paul 

Thank you, feedback appreciated. Have added a Brightness slider for next release. Will have another go at the boxes as not quite there yet.

Sure, have some bug fixes to go up, the mouse sensitivity is one. Will fire up the profiler tonight to see if I can spot anything. Probably needs some WebGL specific tweaks. Thanks for feedback

Thank you kind sir. Nice content on your channel, well worth subscribing to.