- Youtube Link / Twitch Link
- Graphics : Hoo boy, I can certainly say the graphics aren't my cuppa tea and definitely feel like old flash game era. The city graphics remind me of 'Rebuild' and the characters of some long forgotten one.
- GUI : Mostly fine, could use more tweaks.
- No video options
- Performance : Mostly Fine
- Music / Sfx :
- Music : Fine
- SFX : Mostly fine, a bit lacking
- Gameplay :
- Misc Issues :
- Game causes my second monitor to flash for some reason [Software, not the Hardware]
- Trying to capture can cause some weird results
- Glitch or mayhaps intended / "defense / regen" of the enemy buildings but it's very easy to just 'attack' a building and the bar will just stop moving, burning your time and resources.
- Notes :
- It feels far too easy to dump energy and accomplish practically nothing, same with time, by the time you start gathering a crowd to do something meaningful, time for beddy bye.
- It seems like it's rather easy to reach an unwinnable situation if you don't keep pressure on the baddies.
- The Bus / Car are rather unclear or even glitchy on their usage and can conflict with one another.
- It really could be clearer on what your current crowd's stats are and how they line up with the intended target building's defenses / stats
- It'd be nice if we could build, buildings that could intercept 'attackers' or make our own to lessen the pressure on the player directly. [If they don't exist as is]
- Why are there road checkpoints inexplicably blocking off small sections of the town/city, there's no reason for it.
- Passive generation of fame and money are practically useless at their current state.
- Picking up tokens feels utterly pointless.
- Why is it a cafe that we soapbox in, not city / town hall or a plaza or any other larger gathering spot (even if we need to make it?)
- Final Thoughts : Overall I can't say I was particularly fond of the game in it's current state, the tutorial doesn't really help explain certain mechanics, and some of what it goes over it does it somewhat poorly, leading to a decent chunk of confusion and uncertainty as the immediate area you're tossed into after seems to just be the intended difficulty as opposed to a slow sliding scale as you progress