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(+1)

Haha, yeah, think you've found a loophole in the game mechanics. Switching locations doesn't consume any resources—I thought I'd implemented it differently. Unfortunately, I didn't have time for game testing, so everything is very unbalanced. The group of dinosaurs was supposed to share a mood, and each individual dinosaur was supposed to have its own meaningful hunger value. If all of that worked well together, there would be an incentive to use the other actions frequently. As it stands now, those incentives are lacking.

I am more than happy you like the art and sound. Drawing the dinos and their environments was my favorite part of the jam, and Gwyne did an awesome job with creating these atmospheric tracks.