In the future, will there be a stuffing mechanic tied to healing items? So you can't just spam them if you buy them in bulk? I thought it would be cool if the player uses too many healing candies/items in a course and Bellagarth gets bloated a bit slowly, while also not letting the player feed her any more healing items. Would be interesting for hard mode as well.
Viewing post in Bellagarth's Quest Demo comments
I'm not opposed to adding a cooldown on healing items for challenging mode, but making her sprite change from using healing items has been proposed before and is definitely not going to be added.
Aside from it logistically increasing the asset workload exponentially (just one state of bloatedness would mean ALL of bellagarths sprites would have to be done twice, and we're in the thousands now) I don't want to incentivize wasting healing items to get a kink thing. If you play well and dont need to use them often you'd just miss out on that part as well.