hi, i made the songs for day 1 and day 2. im not sure what youre talking about, could you maybe describe that "wail"?
btw, the thing with the camera panning to the honey is kinda janky. You didnt bump into anything, it just makes it so that when it zooms in on the honey the player has no access to their controls. well with more time, we wouldve talked about this with the programmer but yea, there are a few rough edges around there.
Viewing post in Hungry Moon jam comments
Sorry, I'm not sure the best wording for the sound. Wail was the best I came up with. I'll try to explain my thoughts on it. It sort of had that warning/alert feel. I was looking away when it first started to play, typing my notes, and it had me looking to see what was happening. It certainly gave a feel of danger/something's wrong. I fully admit that it could just be personal taste and how I interpret the tones. I found it unpleasant, but also having a feel for the tone of the game, attributed it to trying to give the player a feel of things being off and getting worse. It was not so bad to me that I had to turn off the sound or quit playing.
I don't know what the musician will say about this, but it seems like this is exactly what we intended to do, so that on the second day there would be a warning that something would go wrong, so maybe I'm wrong, again, we need to hear what the musician has to say in full, but most likely this is what was intended