Hey Zflocco,
Thank you so much for the review. I have seen the video multiple times at this point and fixed most of the issues in the three patches since you played it.
Mainly,
- Cards now have to be purchased with credits after unlocks.
- Movement can be used as long as there is fuel (This has, I think, solved the problem of movement not feeling meaningful)
- Laser of Lamentation visual cutoff is fixed
- There’s hover indicators for no-aim cards like Uplifting aura to show the radius in which they will heal
(There are like 30 other changes, which you can read about in the devlogs if you are interested)
many fights just lack any tactical depth and can be done entirely by facetanking it feels like the game is in a very ‘good offense is a good defense’ spot.
This is true because the story mode is quite easy. I had a lot of complaints as to how difficult the game actually is for beginners. I have nerfed things several times at least, for the main campaign.
You had great accuracy reaching 100 multiple times in the levels. This means the battle mode will be more up to your speed. You pretty much can’t leave base without support abilities in this mode.
The character arts [Flinn’s fine] are a bit rough, some I think are free-handed while others are almost certainly traced. Consistency would be nice.
I have taken strong references but not traced. I understand how it can feel that way. Learnt digital art to complete this project and I am very very new at this, still trying to figure out the best way to go about everything.
Glad you liked the cherry blossom paintings! I will do more for the initial cutscene as well.
The character artist for the protagonist plans to do the sketches for all characters.
The other ships seemed more or less largely like downgrades to the default ones you (currently) have.
In the patch you played there was not description for their passives. This is my bad. Just looking at the stats would make you think so. But they are neither upgrades nor downgrades. They are just quite different with a much higher skill ceilings.
The gameplay feels a bit slow
I will make the animations faster.
Thank you again for covering Anachronium, Zflocco!
Would you consider doing a full playthrough later?