Great game. And nice mimic of the Classic Gameboy.
I would say that both the exits, and the boss blasting player off the leaf should be highlighted. As it got confusing
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Thanks for playing and commenting!
The room exits were left a bit ambiguous, not a great design choice. The boss fight itself was quite a lot of work just to get it there. Some sort of audio-visual cues like a shockwave to denote being pushed off and even some kind of magical channeling effect to show the enemies being un-cheesified would have been nice bits of polish.