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(+3)

Great game. And nice mimic of the Classic Gameboy.
I would say that both the exits, and the boss blasting player off the leaf should be highlighted. As it got confusing

Thanks for playing and commenting!

The room exits were left a bit ambiguous, not a great design choice. The boss fight itself was quite a lot of work just to get it there. Some sort of audio-visual cues like a shockwave to denote being pushed off and even some kind of magical channeling effect to show the enemies being un-cheesified would have been nice bits of polish.