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Very nice entry.

It took me a while to grasp the full idea but when it clicked, it clicked hard. I really like your interpretation of the theme, this may be my favorite yet. The division of the palette between gold and grape is a stroke of genius.

It's a shame then, that so much of the game is spent aimlessly digging down but I understand that it's necessary to give your bottled gold time to get older, love how uncompromising you were with your initial vision. Despite that, I think that a more juicy mining minigame would have made the whole thing a lot easier to sink into.

I'm glad the idea clicked with you, and I'm glad you like the colors! My original design for the mining segment involved interactable NPCs and enemies and extra tools, which would have made the mining part more engaging, but alas the time limit had caught up with me. Thank you for taking the time to play my game!