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Jaeline Space Jam 3's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #376 | 2.502 | 2.889 |
| Soundtrack/SFX | #391 | 2.406 | 2.778 |
| Graphics | #443 | 2.598 | 3.000 |
| Overall | #493 | 2.261 | 2.611 |
| Quirkiness | #506 | 2.213 | 2.556 |
| Gameboy Soul | #531 | 2.117 | 2.444 |
| Secondary Theme Interpretation | #539 | 1.732 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
I matched the secondary theme by incorporating gold from an alien civilization that you will pillage to build a house on your home planet upon beating the game.
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Comments
This is a nice game - solid gameplay loop that looks, feels and sounds pretty good overall, but with a few glaring technical and gameplay issues that hold it back from being great.
But besides that, I think the game is well designed overall. It's simple but it's a tried and true formula that works and had me mostly enjoying the rounds I played. Keep up the good work!
this is awesome feedback, thank you for letting me know! I didn’t even think about the UI resolution while making this thank you for pointing that out. I realized the four colors was broken but I submitted it pretty last minute and the final play area was also made in that time span, so when I submitted and started playing I noticed that as well.
Thanks again, and glad you enjoyed it!!
The game's pretty cute. I really like the sound effects. Having the gun shoot slightly above was a little jarring at first but got used to it.
Thanks so much for playing! That is one of the main things I have heard while having friends and family play, I really liked the idea of having it shoot out from the little space eyeball friend, but maybe I could have gone in a different direction.
Menu controls felt confusing, but the game UI is awesome. Missing feedback on enemy kills, and the music needs more impact.
Absolutely understood, that's what everybody has kind of mentioned and I thought it made sense at the time, but I can see it not necessarily being the best approach to the UI for the menus. When you say feedback on enemy kills do you mean, like game feel is lacking when killing an enemy or a bug regarding killing enemies? Also yeah the music was slopped together a week ago and I figured I would come back to it and I never did as I ran out of time. Thank you so much for playing!