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A taste to die for's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #61 | 2.309 | 2.667 |
| Gameplay | #80 | 1.876 | 2.167 |
| Fun Factor | #90 | 1.732 | 2.000 |
| Special Object Implementation | #91 | 2.165 | 2.500 |
| Overall | #91 | 1.876 | 2.167 |
| Audio | #97 | 1.443 | 1.667 |
| Visuals | #102 | 1.732 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game features an immortal dragonfly stuck in a garden, he can only die after he has successfully gathered all the tomato fragments
What tools and 3rd party assets did you use?
Godot
Dragonfly comes from here: https://acxaonpixelia.itch.io/swamp-tile-set-32x32
some of the tiles come from here: https://free-game-assets.itch.io/free-swamp-2d-tileset-pixel-art
music: https://opengameart.org/content/creepy-forest-f
How did you use generative AI? (If you did)
Used it as a sort of google search to scrape godot forums and the interwebs for answers
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Comments
I found all 3 but the alter didn't react, unless I was in the wrong place?
the altar is the glowing statue at the top of the map not the glowing text underground.
ps: you need to hit shift to actually trigger the ending scene once you get to it
Ah I was there then just didn't press shift lol
fun movement!