Really cool! And congrats on your first jam entry.

Faz87
Creator of
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Thanks. No, there isn't any kind of "win" condition. My plan (at the last minute) was going to be reach the screen edge and the level resets but then either the eyes move faster or there were extra pairs of eyes appearing. The character design was from an unused game I was making, I tweaked it slightly but yeah definitely doesn't fit well in a horror scene.
Really cute game, love the simplicity. My only critique is that I'm not a fan in general of having to play games that mix use of both keyboard and mouse if it's not necessary. Would have been smoother if we could press space bar say to pickup and drop instead of click. Good idea all round though and again the simple graphics style is exactly the kind of thing I'm wanting to try, particularly the animations of the character sprite. You could easily expand this as well in to a full on house flipper style game.
Hi, thank you so much for your comments, I didn't honestly expect much feedback for this one, if any at all!
I had to tweak the variables a bit to get it balanced well in terms of difficulty spikes. As a result the yellow density starts out quite high but as the loan ticks away their respawn rate slows down, sometimes still a bit too much and it gets quite sparse.
I thought a lot about whether bus fares are acquired on pick up or drop off, in the end I went for the realistic approach, with the thought it might bump the tension when cash is low, i.e. the player needs to desperately make room first before you can gain more fares.
Thanks again!











