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The Temple of the Immortal Tomato's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #70 | 2.055 | 2.600 |
| Special Object Implementation | #85 | 2.372 | 3.000 |
| Fun Factor | #95 | 1.581 | 2.000 |
| Audio | #95 | 1.581 | 2.000 |
| Overall | #99 | 1.713 | 2.167 |
| Theme Implementation | #106 | 1.423 | 1.800 |
| Visuals | #112 | 1.265 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You are traveling through a temple dedicated to the immortal tomato.
What tools and 3rd party assets did you use?
Unity
How did you use generative AI? (If you did)
We did not use generative AI.
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Comments
Movement is a bit jank but it looks cool!
Hopefully just jank enough to be funny but not jank enough to annoy you. That's the sweet spot! Thanks for playing!
This game is definitely very ambitious! Making a whole soulslike combat system in 2 days is definitely very tricky. You guys kinda nailed it in a way? Like the slashing was nice and cutting the tomatoes up was kinda fun! Though I do feel like my movement is a bit too slow. Visuals needs a bit more polish especially on the wall textures but the audio was great even if its minimalistic. I got a bit overwhelmed though when there were 4 different tomato soldiers attacking me. Overall, this has a lot of promise and I highly encourage you to work on this game more post jam! Great work!
Thanks for the kind words! A bit rough around the edges, but we're happy given the timeframe. Really we just wanted to make a fun game and I think we succeeded!
It was epic; I liked how the cuts depend on where the sword made contact.
Thanks! Literally just slicing up the tomatos is like 95% of the fun of the game.