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How is your game related to the Theme and Special Object?
In my game the main player is a tomato (the special object), and the tomato’s immortal and cannot fully die (the theme)
What tools and 3rd party assets did you use?
I used Godot for the coding and gimp for the art
How did you use generative AI? (If you did)
N/A
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Comments
Hey man! Honestly I was shocked that you have in your game 21 LEVELS(!!!) I'm shocked. It is really cool game , in the part it is a little difficult for me, however yooo dude is sick! Concept is great.
Thanks for saying that! I appreciate the kind words, and I did realize the game is a bit too hard at the later levels. I plan on fixing the that.
I really liked the concept! The part with the oil was difficult for me, and after dying, doing the level again felt a bit tedious. Maybe a run button or checkpoints could work here. Nice work!!
Thank you! I realized the game got tedious at later levels, and I’ll keep that in mind for future games, or if I expand on this game after the jam. I appreciate the feedback
Concept is great! it got very tedious at times though having to repeat long levels, I think it would be awesome with a run button.
it was really fun and the visuals were great, but it got a little bit frustrating that when you had to die, you had to start all over.
This is such a crazily polished game! The fact that you can put 20 intuitive levels with a secret level is mind boggling to me. The movement feels so nice, the level design is on point, and the visuals and audio are also polished! Music is catchy and yeah just when I thought you were done introducing mechanics, there came more mechanics. Even though the hazards are simple, the immortality mechanic makes up for it. My only complaint is that if I am trying to aim to get 3 stars and I die after a long section accidently, I have to do it all over again which can be a bit frustrating, but it's such a minor thing for a 2-day game jam game. Awesome work, I had so much fun with this one!