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A jam submission

101 Ways to Cook a TomatoView game page

This is a small test of the durability of an IMMORTAL TOMATO.
Submitted by Robot 3.2 — 9 hours, 26 minutes before the deadline
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101 Ways to Cook a Tomato's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#33.8003.800
Special Object Implementation#44.3004.300
Audio#103.4003.400
Overall#103.4673.467
Visuals#173.7003.700
Fun Factor#223.0003.000
Gameplay#422.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The game features an immortal tomato that cannot be destroyed.

What tools and 3rd party assets did you use?
My team and I did not use any third-party resources except for the font. Everything else - the graphics, code, sound effects, and music - was created by the team.
The game was made using Godot 4.

How did you use generative AI? (If you did)
I only used AI to translate the text into English

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Comments

Submitted(+1)

the visuals and the audio are good;
but i think some splashing effect would help to make the game more fun;

Developer(+1)

I can definitely agree with that, and I was planning to add them at least for circular saws, but I removed the effects to save time. The game has CPUParticles2D (a node for particle effects).

Submitted(+1)

Задумка интересная, но единственная проблема в том что геймплей не особо, то есть помидор не меняет текстуру при контакте с шипами и прочими, а было бы прикольно. А так игра годная

Submitted(+1)

Your game sparks curiosity—trying to get all the items to a certain place. I had to restart a few times because I couldn't find the tomato anymore; it had rolled away